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Soulbound

Project Type

Unity 3D Top-Down Action RPG Multiplayer

Project Date

March 2024

Project Location

Heidelberg

Project Role

Sole Developer

Soulbound is a 3D top-down action RPG developed as a solo project for my final submission at SRH Heidelberg, completed within approximately five weeks. The game revolves around a character who harnesses the power of 'Soul Heroes' to traverse corrupted portals and battle monstrous foes.

As the sole developer, I handled every aspect of the project, from concept to final execution. I designed and programmed the core mechanics, including player and monster interactions, level design, and the dynamic progression system. By using existing assets, I ensured a seamless integration of gameplay and visuals. Soulbound showcases my ability to independently manage complex game development tasks and deliver a polished, engaging product within a tight timeframe.